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nathaniel.buck@unity3d.com 80161691 Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
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AudioManager.asset Initial packages checkin. 4 年前
BurstAotSettings_StandaloneWindows.json merging in the working plastic branch. 3 年前
ClusterInputManager.asset Initial packages checkin. 4 年前
CommonBurstAotSettings.json merging in the working plastic branch. 3 年前
DynamicsManager.asset Initial packages checkin. 4 年前
EditorBuildSettings.asset Pulled in latest Renames from Plastic Branch 3 年前
EditorSettings.asset Latest Dev and Readme without Vivox 3 年前
GraphicsSettings.asset Initial packages checkin. 4 年前
InputManager.asset Initial packages checkin. 4 年前
MemorySettings.asset merging in the working plastic branch. 3 年前
NavMeshAreas.asset Initial packages checkin. 4 年前
NetworkManager.asset Initial packages checkin. 4 年前
PackageManagerSettings.asset Branch with Beta packages included. 3 年前
Physics2DSettings.asset Initial packages checkin. 4 年前
PresetManager.asset Initial packages checkin. 4 年前
ProjectSettings.asset Creating a staging branch, which will serve to contain the changes for reintroducing the packages and project ID that are scrubbed from the releases. 3 年前
ProjectVersion.txt merging in the working plastic branch. 3 年前
QualitySettings.asset Initial packages checkin. 4 年前
TagManager.asset Initial packages checkin. 4 年前
TimeManager.asset Initial packages checkin. 4 年前
TimelineSettings.asset Latest Dev and Readme without Vivox 3 年前
UnityConnectSettings.asset Initial packages checkin. 4 年前
VFXManager.asset Initial packages checkin. 4 年前
VersionControlSettings.asset Initial packages checkin. 4 年前
XRSettings.asset Initial packages checkin. 4 年前
boot.config merging in the working plastic branch. 3 年前