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18 行
1.2 KiB

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine.Networking;
namespace Unity.Services.Relay.Http
{
public interface IHttpClient
{
void Get(string url, Dictionary<string, string> headers, Action<HttpClientResponse> onCompleted, int requestTimeout = 10);
void Delete(string url, Dictionary<string, string> headers, Action<HttpClientResponse> onCompleted, int requestTimeout = 10);
void Post(string url, byte[] body, Dictionary<string, string> headers, Action<HttpClientResponse> onCompleted, int requestTimeout = 10);
void Put(string url, byte[] body, Dictionary<string, string> headers, Action<HttpClientResponse> onCompleted, int requestTimeout = 10);
void MakeRequest(string method, string url, byte[] body, Dictionary<string, string> headers, Action<HttpClientResponse> onCompleted, int requestTimeout = 10);
Task<HttpClientResponse> MakeRequestAsync(string method, string url, byte[] body, Dictionary<string, string> headers, int requestTimeout);
Task<HttpClientResponse> MakeRequestAsync(string method, string url, List<IMultipartFormSection> body, Dictionary<string, string> headers, int requestTimeout, string boundary = null);
}
}