using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Relay.Http; namespace Unity.Services.Relay.Models { /// /// JoinResponseBody model /// meta param /// data param /// [Preserve] [DataContract(Name = "JoinResponseBody")] public class JoinResponseBody { /// /// Creates an instance of JoinResponseBody. /// /// meta param /// data param [Preserve] public JoinResponseBody(ResponseMeta meta, JoinData data) { Meta = meta; Data = data; } [Preserve] [DataMember(Name = "meta", IsRequired = true, EmitDefaultValue = true)] public ResponseMeta Meta{ get; } [Preserve] [DataMember(Name = "data", IsRequired = true, EmitDefaultValue = true)] public JoinData Data{ get; } } }