using System;
using Newtonsoft.Json;
using UnityEngine.Scripting;
namespace Unity.Services.Authentication.Models
{
///
/// The model for error response from authentication server.
///
///
/// There is another field "details" in the error response. It provides additional details
/// to the error. It's ignored in this deserialized class since it's not needed by the client SDK.
///
[Serializable]
class AuthenticationErrorResponse
{
[Preserve]
public AuthenticationErrorResponse() {}
[JsonProperty("title")]
public string Title;
[JsonProperty("detail")]
public string Detail;
[JsonProperty("status")]
public int Status;
}
}