using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Lobbies.Http; namespace Unity.Services.Lobbies.Models { /// /// An order for an individual field that is applied to a query. /// Whether to sort in ascending or descending order. /// The name of the field to order on. /// [Preserve] [DataContract(Name = "QueryOrder")] public class QueryOrder { /// /// An order for an individual field that is applied to a query. /// /// Whether to sort in ascending or descending order. /// The name of the field to order on. [Preserve] public QueryOrder(bool asc = default, FieldOptions field = default) { Asc = asc; Field = field; } /// /// Whether to sort in ascending or descending order. /// [Preserve] [DataMember(Name = "asc", EmitDefaultValue = true)] public bool Asc{ get; } /// /// The name of the field to order on. /// [Preserve] [JsonConverter(typeof(StringEnumConverter))] [DataMember(Name = "field", EmitDefaultValue = false)] public FieldOptions Field{ get; } /// /// The name of the field to order on. /// /// The name of the field to order on. [Preserve] [JsonConverter(typeof(StringEnumConverter))] public enum FieldOptions { /// /// Enum Name for value: Name /// [EnumMember(Value = "Name")] Name = 1, /// /// Enum MaxPlayers for value: MaxPlayers /// [EnumMember(Value = "MaxPlayers")] MaxPlayers = 2, /// /// Enum AvailableSlots for value: AvailableSlots /// [EnumMember(Value = "AvailableSlots")] AvailableSlots = 3, /// /// Enum Created for value: Created /// [EnumMember(Value = "Created")] Created = 4, /// /// Enum LastUpdated for value: LastUpdated /// [EnumMember(Value = "LastUpdated")] LastUpdated = 5, /// /// Enum ID for value: ID /// [EnumMember(Value = "ID")] ID = 6, /// /// Enum S1 for value: S1 /// [EnumMember(Value = "S1")] S1 = 7, /// /// Enum S2 for value: S2 /// [EnumMember(Value = "S2")] S2 = 8, /// /// Enum S3 for value: S3 /// [EnumMember(Value = "S3")] S3 = 9, /// /// Enum S4 for value: S4 /// [EnumMember(Value = "S4")] S4 = 10, /// /// Enum S5 for value: S5 /// [EnumMember(Value = "S5")] S5 = 11, /// /// Enum N1 for value: N1 /// [EnumMember(Value = "N1")] N1 = 12, /// /// Enum N2 for value: N2 /// [EnumMember(Value = "N2")] N2 = 13, /// /// Enum N3 for value: N3 /// [EnumMember(Value = "N3")] N3 = 14, /// /// Enum N4 for value: N4 /// [EnumMember(Value = "N4")] N4 = 15, /// /// Enum N5 for value: N5 /// [EnumMember(Value = "N5")] N5 = 16 } } }