namespace Unity.Services.Core
{
///
/// All supported status of an .
///
enum AsyncOperationStatus
{
///
/// The operation status hasn't been defined yet.
///
None,
///
/// The operation is running.
///
InProgress,
///
/// The operation is completed without any errors.
///
Succeeded,
///
/// The operation is completed with errors.
///
Failed,
///
/// The operation has been canceled.
///
Cancelled
}
}