using TMPro;
using UnityEngine;
namespace LobbyRelaySample.UI
{
///
/// Read Only input field (for copy/paste reasons) Watches for the changes in the lobby's Relay Code
///
public class RelayCodeUI : ObserverPanel
{
[SerializeField]
TMP_InputField relayCodeText;
public override void ObservedUpdated(LobbyData observed)
{
if (!string.IsNullOrEmpty(observed.RelayCode))
{
relayCodeText.text = observed.RelayCode;
Show();
}
else
{
Hide();
}
}
}
}