using System; using System.Collections; using System.Collections.Generic; namespace Unity.Services.Lobbies.Http { public class HttpClientResponse { public HttpClientResponse(Dictionary headers, long statusCode, bool isHttpError, bool isNetworkError, byte[] data, string errorMessage) { Headers = headers; StatusCode = statusCode; IsHttpError = isHttpError; IsNetworkError = isNetworkError; Data = data; ErrorMessage = errorMessage; } public Dictionary Headers { get; } public long StatusCode { get; } public bool IsHttpError { get; } public bool IsNetworkError { get; } public byte[] Data { get;} public string ErrorMessage { get; } } }