#if ENABLE_EDITOR_GAME_SERVICES using System; using UnityEditor; namespace Unity.Services.Authentication.Editor { static class AuthenticationTopMenu { const int k_ConfigureMenuPriority = 100; const int k_ToolsMenuPriority = k_ConfigureMenuPriority + 11; const string k_ServiceMenuRoot = "Services/Authentication/"; [MenuItem(k_ServiceMenuRoot + "Configure", priority = k_ConfigureMenuPriority)] static void ShowProjectSettings() { SettingsService.OpenProjectSettings("Project/Services/Authentication"); } } } #endif