using LobbyRelaySample.UI; using TMPro; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; namespace LobbyRelaySample { public class PopUpUI : MonoBehaviour { [SerializeField] TMP_InputField m_popupText; public void ShowPopup(string newText, Color textColor = default) { m_popupText.SetTextWithoutNotify(newText); m_popupText.textComponent.color = textColor; } public void Delete() { Destroy(gameObject); } } }