using Newtonsoft.Json; using UnityEngine.Scripting; namespace Unity.Services.Relay.Http { [Preserve] public class BasicError: IError { [Preserve] public string Type { get; } [Preserve] public string Title { get; } [Preserve] public int? Status { get; } [Preserve] public int Code { get; } [Preserve] public string Detail { get; } [Preserve] public BasicError(string type, string title, int? status, int code, string detail) { Type = type; Title = title; Status = status; Code = code; Detail = detail; } public override string ToString() { return JsonConvert.SerializeObject(this); } } }