using System; using Newtonsoft.Json; using UnityEngine.Scripting; namespace Unity.Services.Authentication.Models { class WellKnownKeys { [Preserve] public WellKnownKeys() {} [JsonProperty("keys")] public WellKnownKey[] Keys; } class WellKnownKey { [Preserve] public WellKnownKey() {} [JsonProperty("use")] public string Use; [JsonProperty("kty")] public string KeyType; [JsonProperty("kid")] public string KeyId; [JsonProperty("alg")] public string Algorithm; [JsonProperty("n")] public string N; [JsonProperty("e")] public string E; } }