using System; using Newtonsoft.Json; using UnityEngine.Scripting; namespace Unity.Services.Authentication.Models { [Serializable] class SignInResponse { [Preserve] public SignInResponse() {} [JsonProperty("userId")] public string UserId; [JsonProperty("idToken")] public string IdToken; [JsonProperty("sessionToken")] public string SessionToken; [JsonProperty("expiresIn")] public int ExpiresIn; } }