using System; using Newtonsoft.Json; using UnityEngine.Scripting; namespace Unity.Services.Authentication.Models { [Serializable] class OAuthTokenResponse { [Preserve] public OAuthTokenResponse() {} [JsonProperty("access_token")] public string AccessToken; [JsonProperty("id_token")] public string IdToken; [JsonProperty("refresh_token")] public string RefreshToken; [JsonProperty("scope")] public string Scope; [JsonProperty("token_type")] public string TokenType; [JsonProperty("expires_in")] public long ExpiresIn; } }