using System.IO; using UnityEngine; namespace ParrelSync { public class FileUtilities : MonoBehaviour { public static bool IsFileLocked(string path) { FileInfo file = new FileInfo(path); try { using (FileStream stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None)) { stream.Close(); } } catch (IOException) { //the file is unavailable because it is: //still being written to //or being processed by another thread //or does not exist (has already been processed) return true; } //file is not locked return false; } } }