using TMPro; using UnityEngine; namespace LobbyRelaySample.UI { /// /// After all players ready up for the game, this will show the countdown that occurs. /// public class CountdownUI : ObserverPanel { [SerializeField] TMP_Text m_CountDownText; public override void ObservedUpdated(LocalLobby observed) { if (observed.CountDownTime <= 0) return; m_CountDownText.SetText($"Starting in: {observed.CountDownTime}"); } } }