using System;
using UnityEngine;
namespace Unity.Services.Relay.Scheduler
{
///
/// A convenience class for creating GameObjects for the SdkCore.
///
/// As this uses the Unity API it is not thread-safe and must be called
/// from the main thread.
///
public static class GameObjectFactory
{
///
/// Creates a CoreSdk game object, which will contain all components required
/// by the SDK.
///
/// The CoreSdk game object.
public static GameObject CreateCoreSdkGameObject()
{
var random = new System.Random();
string objectName = "_SdkCore-" + random.Next(0, Int32.MaxValue);
var gameObject = new GameObject(objectName);
#if UNITY_WEBGL
gameObject.AddComponent();
#else
gameObject.AddComponent();
#endif
UnityEngine.Object.DontDestroyOnLoad(gameObject);
return gameObject;
}
}
}