using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LobbyRelaySample.inGame { public interface IInGameInputHandler : IProvidable { void OnPlayerInput(SymbolObject selectedSymbol); } public class InGameInputHandlerNoop : IInGameInputHandler { public void OnPlayerInput(SymbolObject selectedSymbol) { } public void OnReProvided(IInGameInputHandler previousProvider) { } } }