using UnityEngine; namespace LobbyRelaySample.UI { public class CreateMenuUI : UIPanelBase { [SerializeField] LocalLobby m_ServerRequestData = new LocalLobby { LobbyName = "New Lobby", MaxPlayerCount = 4 }; public void SetServerName(string serverName) { m_ServerRequestData.LobbyName = serverName; } public void SetServerPrivate(bool priv) { m_ServerRequestData.Private = priv; } public void OnCreatePressed() { Locator.Get.Messenger.OnReceiveMessage(MessageType.CreateLobbyRequest, m_ServerRequestData); } } }