using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace LobbyRelaySample.UI
{
public class MuteUI : UIPanelBase
{
[SerializeField]
CanvasGroup m_voiceRings;
public void EnableVoice()
{
Show();
}
public void DisableVoice()
{
Hide(0.4f);
}
/* TODO : If we can hook in the volume from a user, we can plug it in here.
///
/// Controls the visibility of the volume rings to show activity levels of the voice channel on this user.
///
///
public void OnSoundDetected(float normalizedVolume)
{
m_voiceRings.alpha = normalizedVolume;
}
*/
}
}