using UnityEngine; namespace LobbyRelaySample.UI { /// /// Button callbacks for the "Ready"/"Not Ready" buttons used to indicate the local player is ready/not ready. /// public class ReadyCheckUI : MonoBehaviour { public void OnReadyButton() { ChangeState(UserStatus.Ready); } public void OnCancelButton() { ChangeState(UserStatus.Lobby); } void ChangeState(UserStatus status) { Locator.Get.Messenger.OnReceiveMessage(MessageType.LobbyUserStatus, status); } } }