{ "name": "com.unity.services.relay", "displayName": "Relay Allocations", "version": "1.0.0-pre.3", "unity": "2020.3", "description": "Connect the players of your peer-hosted games with Relay. Your games will also benefit from improved reliability, privacy and the ability to communicate across platforms. To get started, enable listen-server UDP networking for your project on the Unity Dashboard.\n\nFeatures include an allocation service to join game hosts via code, multi-region support, and more.", "dependencies": { "com.unity.services.core": "1.1.0-pre.4", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.nuget.newtonsoft-json": "2.0.0" }, "relatedPackages": { "com.unity.services.relay.tests": "1.0.0-pre.3" }, "upmCi": { "footprint": "55b3403a5ee8d6ec4a35cf2211fede62d292dde1" }, "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.services.relay.git", "type": "git", "revision": "980a48b44f402ffb7e1d0672ee4392c138442102" } }