using System.Collections.Generic;
namespace LobbyRelaySample
{
public enum LobbyServiceState
{
Empty,
Fetching,
Error,
Fetched
}
///
/// Holds data related to the Lobby service itself - The latest retrieved lobby list, the state of retrieval.
///
[System.Serializable]
public class LobbyServiceData : Observed
{
LobbyServiceState m_CurrentState = LobbyServiceState.Empty;
public long lastErrorCode;
public LobbyServiceState State
{
get { return m_CurrentState; }
set
{
m_CurrentState = value;
OnChanged(this);
}
}
Dictionary m_currentLobbies = new Dictionary();
///
/// Will only trigger if the dictionary is set wholesale. Changes in the size, or contents will not trigger OnChanged
/// string is lobby ID, Key is the Lobby data representation of it
///
public Dictionary CurrentLobbies
{
get { return m_currentLobbies; }
set
{
m_currentLobbies = value;
OnChanged(this);
}
}
public override void CopyObserved(LobbyServiceData oldObserved)
{
m_currentLobbies = oldObserved.CurrentLobbies;
OnChanged(this);
}
}
}