using UnityEngine; namespace LobbyRelaySample.UI { public class ReadyCheckUI : MonoBehaviour { public void OnReadyButton() { ChangeState(UserStatus.Ready); } public void OnCancelButton() { ChangeState(UserStatus.Lobby); } private void ChangeState(UserStatus status) { Locator.Get.Messenger.OnReceiveMessage(MessageType.ChangeLobbyUserState, status); } } }