using UnityEngine; namespace LobbyRelaySample { /// /// This is where your netcode would go, if you had it. /// public class ServerAddress { string m_IP; int m_Port; public ServerAddress(string ip, int port) { m_IP = ip; m_Port = port; Debug.Log($"Connected To Game Server: {ip}:{port}"); } public override string ToString() { return $"{m_IP}:{m_Port}"; } } }