using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Unity.Services.Lobbies.Models
{
///
/// A list of lobbies that matched the specified lobbies query. Only the public top level, data, and player data properties are returned.
///
[Preserve]
[DataContract(Name = "QueryResponse")]
public class QueryResponse
{
///
/// A list of lobbies that matched the specified lobbies query. Only the public top level, data, and player data properties are returned.
///
/// results param
/// continuationToken param
[Preserve]
public QueryResponse(List results = default(List), string continuationToken = null)
{
Results = results;
ContinuationToken = continuationToken;
}
///
/// results param
///
[Preserve]
[DataMember(Name = "results", EmitDefaultValue = false)]
public List Results{ get; }
///
/// continuationToken param
///
[Preserve]
[DataMember(Name = "continuationToken", EmitDefaultValue = false)]
public string ContinuationToken{ get; }
}
}