using UnityEngine; namespace LobbyRelaySample.UI { /// /// Button callbacks for the "Ready"/"Not Ready" buttons used to indicate the local player is ready/not ready. /// public class ReadyCheckUI : UIPanelBase { public void OnReadyButton() { ChangeState(PlayerStatus.Ready); } public void OnCancelButton() { ChangeState(PlayerStatus.Lobby); } void ChangeState(PlayerStatus status) { Manager.SetLocalUserStatus(status); } } }