using TMPro; using UnityEngine; namespace LobbyRelaySample.UI { /// /// Displays the name of the lobby. /// public class LobbyNameUI : UIPanelBase { [SerializeField] TMP_Text m_lobbyNameText; public override void Start() { base.Start(); Manager.LocalLobby.LobbyName.onChanged += (s) => { m_lobbyNameText.SetText(s); }; } } }