using TMPro; using UnityEngine; namespace LobbyRelaySample.UI { /// /// Displays the IP when connected to Relay. /// public class RelayAddressUI : ObserverPanel { [SerializeField] TMP_Text m_IPAddressText; public override void ObservedUpdated(LocalLobby observed) { m_IPAddressText.SetText(observed.RelayServer?.ToString()); } } }