using TMPro; using UnityEngine; namespace LobbyRelaySample.UI { /// /// Watches a lobby or relay code for updates, displaying the current code to lobby members. /// public class DisplayCodeUI : ObserverPanel { public enum CodeType { Lobby = 0, Relay = 1 } [SerializeField] TMP_InputField m_outputText; [SerializeField] CodeType m_codeType; public override void ObservedUpdated(LocalLobby observed) { string code = m_codeType == CodeType.Lobby ? observed.LobbyCode : observed.RelayCode; if (!string.IsNullOrEmpty(code)) { m_outputText.text = code; Show(); } else { Hide(); } } } }