using System.Runtime.CompilerServices; using UnityEngine.Scripting; [assembly: AlwaysLinkAssembly] [assembly: InternalsVisibleTo("Unity.Services.Core.Registration")] [assembly: InternalsVisibleTo("Unity.Services.Core.Configuration.Editor")] // Test assemblies #if UNITY_INCLUDE_TESTS [assembly: InternalsVisibleTo("Unity.Services.Core.Tests")] [assembly: InternalsVisibleTo("Unity.Services.Core.EditorTests")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] #endif