using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Relay.Http; namespace Unity.Services.Relay.Models { /// /// RegionsData model /// Regions where relay servers might be available /// [Preserve] [DataContract(Name = "RegionsData")] public class RegionsData { /// /// Creates an instance of RegionsData. /// /// Regions where relay servers might be available [Preserve] public RegionsData(List regions) { Regions = regions; } /// /// Regions where relay servers might be available /// [Preserve] [DataMember(Name = "regions", IsRequired = true, EmitDefaultValue = true)] public List Regions{ get; } } }