using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Unity.Services.Relay.Http;
namespace Unity.Services.Relay.Models
{
///
/// Region model
/// The region id used in allocation requests
/// A human readable description of the region. May include geographical information, for example, city name, country.
///
[Preserve]
[DataContract(Name = "Region")]
public class Region
{
///
/// Creates an instance of Region.
///
/// The region id used in allocation requests
/// A human readable description of the region. May include geographical information, for example, city name, country.
[Preserve]
public Region(string id, string description)
{
Id = id;
Description = description;
}
///
/// The region id used in allocation requests
///
[Preserve]
[DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
public string Id{ get; }
///
/// A human readable description of the region. May include geographical information, for example, city name, country.
///
[Preserve]
[DataMember(Name = "description", IsRequired = true, EmitDefaultValue = true)]
public string Description{ get; }
}
}