using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Relay.Http; namespace Unity.Services.Relay.Models { /// /// AllocateResponseBody model /// meta param /// links param /// data param /// [Preserve] [DataContract(Name = "AllocateResponseBody")] public class AllocateResponseBody { /// /// Creates an instance of AllocateResponseBody. /// /// meta param /// data param /// links param [Preserve] public AllocateResponseBody(ResponseMeta meta, AllocationData data, ResponseLinks links = default) { Meta = meta; Links = links; Data = data; } [Preserve] [DataMember(Name = "meta", IsRequired = true, EmitDefaultValue = true)] public ResponseMeta Meta{ get; } [Preserve] [DataMember(Name = "links", EmitDefaultValue = false)] public ResponseLinks Links{ get; } [Preserve] [DataMember(Name = "data", IsRequired = true, EmitDefaultValue = true)] public AllocationData Data{ get; } } }