using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Unity.Services.Relay.Models
{
///
/// Endpoint connection details for a relay server
///
/// Canonical connection type
/// IP network (udp, tcp)
/// Is the delivery of data guaranteed
/// Is the endpoint secured
/// Host name or address of the relay server
/// Port number
[Preserve]
[DataContract(Name = "RelayServerEndpoint")]
public class RelayServerEndpoint
{
[Preserve]
public RelayServerEndpoint(string connectionType, NetworkOptions network, bool reliable, bool secure, string host, int port)
{
ConnectionType = connectionType;
Network = network;
Reliable = reliable;
Secure = secure;
Host = host;
Port = port;
}
[Preserve]
[DataMember(Name = "connection_type", IsRequired = true, EmitDefaultValue = true)]
public string ConnectionType{ get; }
[Preserve]
[JsonConverter(typeof(StringEnumConverter))]
[DataMember(Name = "network", IsRequired = true, EmitDefaultValue = true)]
public NetworkOptions Network{ get; }
[Preserve]
[DataMember(Name = "reliable", IsRequired = true, EmitDefaultValue = true)]
public bool Reliable{ get; }
[Preserve]
[DataMember(Name = "secure", IsRequired = true, EmitDefaultValue = true)]
public bool Secure{ get; }
[Preserve]
[DataMember(Name = "host", IsRequired = true, EmitDefaultValue = true)]
public string Host{ get; }
[Preserve]
[DataMember(Name = "port", IsRequired = true, EmitDefaultValue = true)]
public int Port{ get; }
///
/// IP network (udp, tcp)
///
/// IP network (udp, tcp)
[JsonConverter(typeof(StringEnumConverter))]
public enum NetworkOptions
{
///
/// Enum Udp for value: udp
///
[EnumMember(Value = "udp")]
Udp = 1,
///
/// Enum Tcp for value: tcp
///
[EnumMember(Value = "tcp")]
Tcp = 2
}
}
}