using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace Unity.Services.Relay.Models { /// /// JoinData model /// /// allocation param [Preserve] [DataContract(Name = "JoinData")] public class JoinData { [Preserve] public JoinData(JoinAllocation allocation) { Allocation = allocation; } [Preserve] [DataMember(Name = "allocation", IsRequired = true, EmitDefaultValue = true)] public JoinAllocation Allocation{ get; } } }