using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Unity.Services.Relay.Models
{
///
/// JoinCodeData model
///
/// Join code associated with the given connection data
[Preserve]
[DataContract(Name = "JoinCodeData")]
public class JoinCodeData
{
[Preserve]
public JoinCodeData(string joinCode)
{
JoinCode = joinCode;
}
[Preserve]
[DataMember(Name = "join_code", IsRequired = true, EmitDefaultValue = true)]
public string JoinCode{ get; }
}
}