using System; using System.Runtime.CompilerServices; using UnityEngine; namespace Unity.Services.Core { /// /// Base class for asynchronous operations. /// /// Implemented by: TaskAsyncOperation /// abstract class AsyncOperationBase : CustomYieldInstruction, IAsyncOperation, INotifyCompletion { /// /// Indicates if coroutine should be kept suspended. /// /// From CustomYieldInstruction. /// public override bool keepWaiting => !IsCompleted; /// /// Whether this operation is completed. /// /// Required to make the operation awaitable /// public abstract bool IsCompleted { get; } /// /// If true, this operation either succeeded, failed, or has been canceled. /// /// From IAsyncOperation /// public bool IsDone => IsCompleted; /// /// The current status of this operation. /// /// From IAsyncOperation /// public abstract AsyncOperationStatus Status { get; } /// /// The exception that occured during the operation if it failed. /// /// From IAsyncOperation /// public abstract Exception Exception { get; } /// /// Result of the operation. /// /// Required to make the operation awaitable /// public abstract void GetResult(); /// /// Awaiter on the operation. /// /// Required to make the operation awaitable /// public abstract AsyncOperationBase GetAwaiter(); Action m_CompletedCallback; /// /// Event raised when the operation succeeded or failed. /// The argument is the operation that raised the event. /// /// From IAsyncOperation /// public event Action Completed { add { if (IsDone) { value(this); } else { m_CompletedCallback += value; } } remove => m_CompletedCallback -= value; } protected void DidComplete() { m_CompletedCallback?.Invoke(this); } /// Schedules the continuation action that's invoked when the instance completes. /// The action to invoke when the operation completes. /// /// From INotifyCompletion public virtual void OnCompleted(Action continuation) { Completed += op => continuation?.Invoke(); } } /// /// Base class for asynchronous operations. /// /// Implemented by: TaskAsyncOperation /// /// /// The type of this operation's result /// abstract class AsyncOperationBase : CustomYieldInstruction, IAsyncOperation, INotifyCompletion { /// /// Indicates if coroutine should be kept suspended. /// /// From CustomYieldInstruction. /// public override bool keepWaiting => !IsCompleted; /// /// Whether this operation is completed. /// /// Required to make the operation awaitable /// public abstract bool IsCompleted { get; } /// /// If true, this operation either succeeded, failed, or has been canceled. /// /// From IAsyncOperation /// public bool IsDone => IsCompleted; /// /// The current status of this operation. /// /// From IAsyncOperation /// public abstract AsyncOperationStatus Status { get; } /// /// The exception that occured during the operation if it failed. /// /// From IAsyncOperation /// public abstract Exception Exception { get; } /// /// Result of the operation. /// /// Required to make the operation awaitable /// public abstract T Result { get; } /// /// Awaiter on the operation. /// /// Required to make the operation awaitable /// public abstract T GetResult(); /// /// Awaiter on the operation. /// /// Required to make the operation awaitable /// public abstract AsyncOperationBase GetAwaiter(); Action> m_CompletedCallback; /// /// Event raised when the operation succeeded or failed. /// The argument is the operation that raised the event. /// /// From IAsyncOperation /// public event Action> Completed { add { if (IsDone) { value(this); } else { m_CompletedCallback += value; } } remove => m_CompletedCallback -= value; } protected void DidComplete() { m_CompletedCallback?.Invoke(this); } /// Schedules the continuation action that's invoked when the instance completes. /// The action to invoke when the operation completes. /// /// From INotifyCompletion public virtual void OnCompleted(Action continuation) { Completed += op => continuation?.Invoke(); } } }