using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using System.Diagnostics;
namespace Unity.Services.Relay.Scheduler
{
///
/// Provides the means to schedule tasks on a background thread or the
/// main thread. Also allows for creation of co-routines from classes that do
/// not inherit from MonoBehaviour.
///
/// This is thread safe, through it must be constructed on the main thread.
///
///
public sealed class TaskSchedulerWebGL : TaskScheduler
{
private Queue m_mainThreadTaskQueue = new Queue();
///
/// Schedules a new task on a background thread.
/// NOTE: In WebGL, multi-threading isn't supported, so this will be scheduled on main thread instead.
///
///
/// The task that should be executed on a background thread.
public override void ScheduleBackgroundTask(Action task)
{
ScheduleMainThreadTask(task);
}
///
/// Determines whether the current thread is the main thread.
/// WebGL currently runs on a single thread, so this will always be false.
///
///
/// Whether or not this thread is the main thread.
public override bool IsMainThread()
{
return false;
}
///
/// Schedules a new task on the main thread. The task will be executed during the
/// next update.
///
///
/// The task that should be executed on the main thread.
public override void ScheduleMainThreadTask(Action task)
{
m_mainThreadTaskQueue.Enqueue(task);
}
///
/// The update method which is called every frame. This executes any queued main
/// thread tasks.
///
void Update()
{
var action = m_mainThreadTaskQueue.Count > 0 ? m_mainThreadTaskQueue.Dequeue() : null;
action?.Invoke();
}
}
}