using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Relay.Http; namespace Unity.Services.Relay.Models { /// /// RegionsResponseBody model /// data param /// [Preserve] [DataContract(Name = "RegionsResponseBody")] public class RegionsResponseBody { /// /// Creates an instance of RegionsResponseBody. /// /// data param [Preserve] public RegionsResponseBody(RegionsData data) { Data = data; } [Preserve] [DataMember(Name = "data", IsRequired = true, EmitDefaultValue = true)] public RegionsData Data{ get; } } }