using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Services.Relay.Http; namespace Unity.Services.Relay.Models { /// /// KeyValuePair model /// key param /// value param /// [Preserve] [DataContract(Name = "KeyValuePair")] public class KeyValuePair { /// /// Creates an instance of KeyValuePair. /// /// key param /// value param [Preserve] public KeyValuePair(string key, string value) { Key = key; Value = value; } [Preserve] [DataMember(Name = "key", IsRequired = true, EmitDefaultValue = true)] public string Key{ get; } [Preserve] [DataMember(Name = "value", IsRequired = true, EmitDefaultValue = true)] public string Value{ get; } } }