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Saving RelayUTPSetup for posterity

/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
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共有 3 个文件被更改,包括 185 次插入0 次删除
  1. 3
      Assets/Scripts/GameLobby/Relay/RelayUtpSetup.cs
  2. 15
      ProjectSettings/BurstAotSettings_StandaloneOSX.json
  3. 167
      ProjectSettings/SceneTemplateSettings.json

3
Assets/Scripts/GameLobby/Relay/RelayUtpSetup.cs


return endpoint.Address.Split(':')[0];
}
/// <summary>
/// Deprecated in sample, might be useful to someone in the future.
/// </summary>
public void BeginRelayJoin(LocalLobby localLobby, LobbyUser localUser, Action<bool, RelayUtpClient> onJoinComplete)
{
m_localLobby = localLobby;

15
ProjectSettings/BurstAotSettings_StandaloneOSX.json


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167
ProjectSettings/SceneTemplateSettings.json


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