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Fix for the issue where a host could continue to make lobby color edits as another client joined and not see the join until afterward: The lobby heartbeat now forces the host to pull every time they push, which they weren't doing previously. This requires a mechanism for ensuring edits that are made between initiating the push and completing the pull are not overwritten when the pull completes.
/main/staging/host_handshake
Fix for the issue where a host could continue to make lobby color edits as another client joined and not see the join until afterward: The lobby heartbeat now forces the host to pull every time they push, which they weren't doing previously. This requires a mechanism for ensuring edits that are made between initiating the push and completing the pull are not overwritten when the pull completes.
/main/staging/host_handshake
nathaniel.buck@unity3d.com
3 年前
当前提交
5e5fb86c
共有 4 个文件被更改,包括 43 次插入 和 16 次删除
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19Assets/Scripts/Game/LocalLobby.cs
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12Assets/Scripts/Lobby/LobbyAsyncRequests.cs
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24Assets/Scripts/Lobby/LobbyContentHeartbeat.cs
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4Assets/Scripts/Lobby/ToLocalLobby.cs
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