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UnityJacob 3 年前
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README.md


- Emotes
- Player Names
- Player Ready Check State
- Lobby Joining
- Relay Service Creation
- Lobby Join
- Relay Server Creation
- Relay Service Joining
- Relay Server Join
# Service Setup
** Create an organization.

- Navigate to https://dashboard.unity3d.com/landing
- Select Relay from the drop-down list
![Relay](Documentation/Images/dashboard1.PNG?raw=true "Relay location.")
![Relay](Documentation/Images/dashboard1_beta.PNG?raw=true "Relay location.")
![Project Select](Documentation/Images/dashboard2.PNG?raw=true "Project Select")
![Get Started Location is Bottom Right](Documentation/Images/dashboard3.PNG?raw=true "Bottom right for Getting Started")
![Relay: On!](Documentation/Images/dashboard4.PNG?raw=true "Hit Relay On")
Create a new Unity Build of the project in the OS of your choice.
Because the Authentication service creates a unique ID for builds, you will need to host a lobby in Build and join in Editor or vice versa.
**1. Press Start to enter the Lobby Menu.**
[img=Documentation/Images/mainMenu1.PNG]
![Lobby Menu](Documentation/Images/mainMenu1.PNG?raw=true "Lobby Menu")
**1. Start the game, and hit start to enter the Room List, It Queries the rooms service for available Lobbies, there wont be any right now.
![Join Menu](Documentation/Images/tutorial_1_lobbyList.PNG?raw=true "Join Menu")
**2 The Create Menu Lets you make a new Lobby**
![Create Menu](Documentation/Images/tutorial_2_createMenu.PNG?raw=true "Create Menu")
**2. The Join menu Queries the rooms service for available Lobbies, there wont be any right now.
**3 This is the Lobby, It has a Room code for you to share with your friends to allow them to join.
For demonstration purposes we also show the Relay Code, which will be passed to all users in the Lobby**
![Join Menu](Documentation/Images/joinMenu2.PNG?raw=true "Join Menu")
![Lobby View](Documentation/Images/tutorial_3_HostGame.PNG?raw=true "Lobby View")
**3 The Create Menu Lets you make a new Lobby**
**4 Open the second game instance in Editor or in Build, you should now see your Lobby in the list.
![Create Menu](Documentation/Images/createMenu3.PNG?raw=true "Create Menu")
![Populated Join View](Documentation/Images/tutorial_4_newLobby.PNG?raw=true "Populated Join View")
**4 Enter a Lobby Name of your preference and go!**
**5 The Lobby holds up to 4 players and will pass the Relay code once all the players are ready.**
![Create Menu Name](Documentation/Images/createMenuName4.PNG?raw=true "Create Menu Name")
![Relay Ready!](Documentation/Images/tutorial_5_editorCow.PNG?raw=true "Create Menu Name")
**5 This is the Lobby, It has a room code for you to share with your friends to allow them to join.
For demonstration purposes we also show the Relay Code, which will be passed to all users in the Lobby
**6 The countdown will start after the rooms data synch has completed. (It is a little slow due to our refresh rate being low at the moment)**
![Lobby View](Documentation/Images/lobbyView5.PNG?raw=true "Lobby View")
![Countdown!](Documentation/Images/tutorial_6_countDown.PNG?raw=true "Countdown")
**6 TheLobby holds up to 4 players and will pass the Relay code once all the players are ready.**
**7 The relay service IP gets passed to all users in the lobby, and this is where you would connect to a server, if you had one.**
![Relay Ready!](Documentation/Images/lobbyViewIP6.PNG?raw=true "Create Menu Name")
![InGame!](Documentation/Images/tutorial_7_ingame.PNG?raw=true "InGame")

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UserSettings/EditorUserSettings.asset


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{}

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