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The last TODO has been converted into a bug, though it might end up being fixed internally by Vivox if they repro with testing.

/main/staging/vivox_polish
nathaniel.buck@unity3d.com 3 年前
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0f56f193
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/Scripts/Vivox/VivoxSetup.cs

2
Assets/Scripts/Vivox/VivoxSetup.cs


{
ChannelId id = m_channelSession.Channel;
m_channelSession?.Disconnect(
(result) => { m_loginSession.DeleteChannelSession(id); m_channelSession = null; }); // TODO: What about if this is called while also trying to connect?
(result) => { m_loginSession.DeleteChannelSession(id); m_channelSession = null; });
}
foreach (VivoxUserHandler userHandler in m_userHandlers)
userHandler.OnChannelLeft();

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