if(!ShouldUpdateData(()=>{UpdatePlayerRelayInfoAsync(allocationId,connectionInfo,onComplete);},onComplete,true))// Do retry here since the RelayUtpSetup that called this might be destroyed right after this.
if(!ShouldUpdateData(()=>{UpdatePlayerRelayInfoAsync(allocationId,onComplete);},onComplete,true))// Do retry here since the RelayUtpSetup that called this might be destroyed right after this.
/// <param name="data">Key-value pairs, which will overwrite any existing data for these keys. Presumed to be available to all lobby members but not publicly.</param>