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namespace UnityEngine.Perception.Randomization
{
/// <summary>
/// Derive this class to create a typed asset role.
/// Typed asset roles are used to apply preprocessing steps to assets loaded from an <see cref="AssetSource{T}"/>.
/// </summary>
/// <typeparam name="T">The type of asset to preprocess</typeparam>
public abstract class AssetRole<T> : IAssetRoleBase where T : Object
{
/// <inheritdoc/>
public abstract string label { get; }
/// <inheritdoc/>
public abstract string description { get; }
/// <summary>
/// Perform preprocessing operations on an asset loaded from an <see cref="AssetSource{T}"/>.
/// </summary>
/// <param name="asset">The asset to preprocess</param>
public abstract void Preprocess(T asset);
}
}