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22 行
836 B
22 行
836 B
namespace UnityEngine.Perception.Randomization
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{
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/// <summary>
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/// Derive this class to create a typed asset role.
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/// Typed asset roles are used to apply preprocessing steps to assets loaded from an <see cref="AssetSource{T}"/>.
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/// </summary>
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/// <typeparam name="T">The type of asset to preprocess</typeparam>
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public abstract class AssetRole<T> : IAssetRoleBase where T : Object
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{
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/// <inheritdoc/>
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public abstract string label { get; }
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/// <inheritdoc/>
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public abstract string description { get; }
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/// <summary>
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/// Perform preprocessing operations on an asset loaded from an <see cref="AssetSource{T}"/>.
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/// </summary>
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/// <param name="asset">The asset to preprocess</param>
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public abstract void Preprocess(T asset);
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}
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}
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