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18 行
498 B
18 行
498 B
using NUnit.Framework;
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using UnityEngine.Perception.Randomization.Samplers;
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namespace RandomizationTests.SamplerTests
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{
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[TestFixture]
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public class ConstantSamplerTests
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{
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[Test]
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public void ConstantSamplerGeneratesConstantValues()
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{
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var constantSampler = new ConstantSampler();
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var sample1 = constantSampler.Sample();
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var sample2 = constantSampler.Sample();
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Assert.AreEqual(sample1, sample2);
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}
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}
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}
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