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142 行
4.9 KiB
142 行
4.9 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Heads up display panel used to publish a key value pair on the screen. Items added to this need
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/// to have their values updated every frame, or else, they will be determined to be stale and removed
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/// from the view and re-used for a new entry.
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/// </summary>
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public class HUDPanel : MonoBehaviour
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{
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readonly Dictionary<CameraLabeler, Dictionary<string, string>> m_Entries = new Dictionary<CameraLabeler, Dictionary<string, string>>();
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GUIStyle m_KeyStyle;
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GUIStyle m_ValueStyle;
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const int k_LineHeight = 22;
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const int k_XPadding = 10;
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const int k_YPadding = 10;
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const int k_BoxWidth = 200;
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const int k_YLineSpacing = 4;
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public int entryCount => m_Entries.Keys.Count();
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void Awake()
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{
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m_KeyStyle = new GUIStyle
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{
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(10, 10, 5, 5),
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normal = {textColor = Color.white}
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};
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m_ValueStyle = new GUIStyle
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{
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alignment = TextAnchor.MiddleRight,
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padding = new RectOffset(10, 10, 5, 5),
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normal = {textColor = Color.white}
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};
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}
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/// <summary>
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/// Updates (or creates) an entry with the passed in key value pair
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/// </summary>
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/// <param name="labeler">The labeler that requested the HUD entry</param>
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/// <param name="key">The key of the HUD entry</param>
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/// <param name="value">The value of the entry</param>
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public void UpdateEntry(CameraLabeler labeler, string key, string value)
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{
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if (!m_Entries.ContainsKey(labeler))
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{
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m_Entries[labeler] = new Dictionary<string, string>();
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}
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m_Entries[labeler][key] = value;
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}
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Vector2 m_ScrollPosition;
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bool m_GUIStylesInitialized = false;
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void SetUpGUIStyles()
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{
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GUI.skin.label.fontSize = 12;
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GUI.skin.label.font = Resources.Load<Font>("Inter-Light");
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GUI.skin.label.padding = new RectOffset(0, 0, 1, 1);
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GUI.skin.label.margin = new RectOffset(0, 0, 1, 1);
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GUI.skin.box.padding = new RectOffset(5, 5, 5, 5);
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GUI.skin.toggle.margin = new RectOffset(0, 0, 0, 0);
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GUI.skin.horizontalSlider.margin = new RectOffset(0, 0, 0, 0);
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m_GUIStylesInitialized = true;
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}
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int EntriesCount()
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{
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return m_Entries.Count + m_Entries.Sum(entry => entry.Value.Count);
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}
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internal void OnDrawGUI()
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{
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if (m_Entries.Count == 0) return;
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if (!m_GUIStylesInitialized) SetUpGUIStyles();
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GUI.depth = 0; // Draw HUD objects on the top of other UI objects
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var height = Math.Min(k_LineHeight * EntriesCount(), Screen.height * 0.5f - k_YPadding * 2);
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var xPos = Screen.width - k_BoxWidth - k_XPadding;
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var yPos = Screen.height - height - k_YPadding;
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GUILayout.BeginArea(new Rect(xPos, yPos, k_BoxWidth, height), GUI.skin.box);
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m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
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var firstTime = true;
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foreach (var labeler in m_Entries.Keys)
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{
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if (!firstTime) GUILayout.Space(k_YLineSpacing);
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firstTime = false;
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GUILayout.Label(labeler.GetType().Name);
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foreach (var entry in m_Entries[labeler])
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(5);
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GUILayout.Label(entry.Key);
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GUILayout.FlexibleSpace();
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GUILayout.Label(entry.Value);
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GUILayout.EndHorizontal();
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}
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}
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GUILayout.EndScrollView();
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GUILayout.EndArea();
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}
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/// <summary>
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/// Removes the key value pair from the HUD
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/// </summary>
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/// <param name="labeler">The labeler that requested the removal</param>
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/// <param name="key">The key of the entry to remove</param>
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public void RemoveEntry(CameraLabeler labeler, string key)
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{
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if (m_Entries.ContainsKey(labeler))
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{
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m_Entries[labeler].Remove(key);
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}
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}
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/// <summary>
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/// Removes all of the passed in entries from the HUD
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/// </summary>
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/// <param name="labeler">The labeler that requested the removal</param>
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public void RemoveEntries(CameraLabeler labeler)
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{
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m_Entries.Remove(labeler);
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}
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}
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}
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