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53 行
1.9 KiB
53 行
1.9 KiB
using System;
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using System.Collections.Generic;
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using Unity.Entities;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
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/// </summary>
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public class Labeling : MonoBehaviour
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{
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/// <summary>
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/// The label names to associate with the GameObject. Modifications to this list after the Update() step of the frame the object is created in are
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/// not guaranteed to be reflected by labelers.
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/// </summary>
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[FormerlySerializedAs("classes")]
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public List<string> labels = new List<string>();
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/// <summary>
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/// The unique id of this labeling component instance
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/// </summary>
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public uint instanceId { get; private set; }
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Entity m_Entity;
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internal void SetInstanceId(uint instanceId)
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{
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this.instanceId = instanceId;
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}
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void Awake()
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{
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m_Entity = World.DefaultGameObjectInjectionWorld.EntityManager.CreateEntity();
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World.DefaultGameObjectInjectionWorld.EntityManager.AddComponentObject(m_Entity, this);
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}
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void OnDestroy()
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{
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if (World.DefaultGameObjectInjectionWorld != null)
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World.DefaultGameObjectInjectionWorld.EntityManager.DestroyEntity(m_Entity);
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}
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/// <summary>
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/// Refresh ground truth generation for the labeling of the attached GameObject. This is necessary when the
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/// list of labels changes or when renderers or materials change on objects in the hierarchy.
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/// </summary>
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public void RefreshLabeling()
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{
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World.DefaultGameObjectInjectionWorld.GetOrCreateSystem<GroundTruthLabelSetupSystem>().RefreshLabeling(m_Entity);
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}
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}
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}
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